Imagine a nuclear bomb went off in the Pokemon universe. Maybe a meltdown in Cerulean City’s power plant. The once verdant plains become a barren waste. Pokemon have survived, but have turned rabid and savage, some mutated into hideous facsimiles of their formerly cutesy selves. Civilization is in ruin. Team rocket roams the wastes Mad Max style, terrorizing any survivors.
“Houndour, I choose you!”
In an isolated village, 3 youths come of age. They have heard of the disaster, and felt it in their now polluted fields and sea. There are no fish, and nothing grows anymore. The elders of the village are sick and feeble, soon to die. So the youths depart for the wastes, with six Pokeballs on their belts, and a dream in their hearts. A dream… to catch them all. Continue reading →
There’s something especially effective about embedding letters into works of fiction. We get to hear directly from a character, a sort-of first-hand source, as opposed to a narrator’s second-hand impression. Moreover, it can give voyeuristic enjoyment; to read what was not written for us (though it was), to peer directly into the life of a character. Telling stories through letters and journals even forms a whole genre of literature, the epistolary, with classics like Stoker’s Dracula being comprised entirely of first-hand documents.
Dear diary, you won’t believe what happened today…
But who writes letters anymore? E-mail, IM and text messaging have taken over our lines of communicae. Some books and movies have modernized, inserting the occasion email or IM conversation. Novels like Lynn Coady’s The Antagonist have even gone the distance, using such documents exclusively. But what about a modern medium to go with the methods? Could a video game employ the same strategy as novelists from centuries prior? Look no further than Bandai’s .Hack (pronounced Dot-Hack). Continue reading →